It’s been a year of naughtiness. Santa isn’t happy with people. He’s going on strike — until everyone starts behaving. Yes, that means you too. So as a reminder to act nice, if you want Santa to stop by your house this year, I’ve created a free wallpaper image to slap onto your desktop background. Continue reading “Free Holiday Themed Wallpaper for 2017”
Recently the question was posed on the Mythic Scribes forum whether a twenty-foot-tall giant could pick up a dark-elf who stood just over five feet tall. There were many guesses to the positive, but I’m saying to myself, I have to set up a scene in DAZ that helps answer this question. The image below is the result. I used the DAZ Ogre as the giant, and scaled him up to twenty feet tall. I then created an elvish character that stood just over five feet tall, created three duplicates of him, stacked them one above the other, and rendered.
I think it safe to say that the twenty-foot-tall giant can pick up the five-foot-tall dark-elf. Could almost swallow him whole, too, if he wanted.
It’s that time of year again. I celebrate Christmas, and as part of my celebration of the holiday, I’ve created an animation to commemorate the day. I’ve included some details about the making of the animation in the MP4 file. I hope you enjoy. If you don’t celebrate Christmas, then enjoy whatever holiday you celebrate, and everyone have a happy new year!
Thought I’d try my hand at a web comic. This is my first real effort at one to post on this site. Enjoy.
The larger-resolution images linked to below are best viewed on a wide screen, such as on a laptop.
Permission is hereby granted to download and save the Field of Illusions comic or original art images for subsequent personal viewing or to use as computer wallpaper. Permission is expressly not granted to redistribute these images or to place them on your own web site. If someone else expresses interest in these images, please send them here.
For those who are interested in the creation of this image, here’s what I did. I rendered the original piece of art in DAZ Studio using the Iray renderer. I then used a 2D paint program to crop the image and place the text. Some people use Photoshop for this sort of thing, others use Gimp. I use Serif Photo Plus X5, which is less expensive than Photoshop, but for me has a better user interface than Gimp. Other than doing the cropping and adding the text bubbles and text, there is no other postwork in the comic panel. That is, I didn’t add any special effects to the artwork in the 2D paint program.
The figures used are, on the left, Star by Lady Littlefox and RuntimeDNA, and, on the right, Aiko 3, a DAZ Original model. Star is wearing the Ruby Red outfit by Lady Littlefox/RDNA and the Goth Top Hat by Evilinnocence/RDNA, with original textures replaced by Visual Style Shaders by DraagonStorm and TheNathanParable. Aiko is wearing the Dixie outfit and Dixie Hair by Lady Littlefox/RDNA/DAZ. The background and sky is from the Iray SkyDome Super PAK by Magix 101. I used the Visual Style Shaders on Star’s skin and the JM HumanShader from JavierMicheal on Star’s eyes. I found that rendering Star in Iray caused the whites of her eyes to turn dark, even when applying a white Visual Style Shader to the whites of her eyes, but they stayed white when I used the Eye Surface JM HumanShader. I also used the JM HumanShader on Aiko’s skin and eyes.
The sparkling lights in the air are Iray Sprites from Khory.
Since I was rendering in Iray, I selected all the non-Iray surfaces in the image once I had everything set up, and applied the Iray Base Shader to them all.
Star’s pose is from the Cute Star Poses by Sedor. Aiko’s pose is based on a pose from Aiko 3.0 First Moves by DAZ/Diane. I modified the pose to get the right arm up in front of her face, to have her peeking through her fingers.
One last thing of note: I wanted Star to have red lips, but didn’t have any texture in my runtime for that. While I could have altered a texture file to get it, instead I figured out how to create a new surface from the polygons forming her lips, and applied a red Visual Style Shader to the new surface. It was quite exciting! 🙂
Thanks for visiting! If you’ve enjoyed my creative work, I’d love to hear it in a comment.
I’d seen another DAZ Studio user post a black-and-white render on Facebook, saying it had been done in DAZ Studio without postwork. I didn’t ask at the time, but just figured it was done with special b&w textures or the like. I didn’t think much more about it until I saw the promo pictures for the Hi-Drama Iray Lights product for sale in the DAZ store. One of the promo pictures for the product was labeled: “Render in Color or Directly to B&W.” That got my attention. But when I read the product description, it didn’t mention the b&w feature. It said something about there being 2 rendering settings. If not for the promo picture, I’d have completely missed the fact that the product was useful for b&w renders.
Nevertheless, I’ve got my copy now. Using the b&w feature is as easy as locating the appropriate icon in DAZ Studio and double-clicking it. To get back to color rendering, there’s another icon you can double-click for that. That’s the kind of simplicity I like in a product. If you’re a DAZ user and interested in b&w rendering, I highly recommend Hi-Drama Iray Lights.
The below images make use of the Hi-Drama Iray Lights product for both lighting and for the b&w effect. I rendered the same scene three times, with the camera set in different positions, to get an idea of how b&w would look with the figure at different distances. No postwork has been done to any of these images.
Hope you enjoy.
If you are an author and have a story for which any of the above three images would make for a good book cover, let’s talk. I can render the image at a higher resolution suitable for book cover use.
I’m overdue on posting to my blog. To remedy that, I’m posting my latest “fake” book cover art rendered in DAZ Studio. This is cover art for a book that doesn’t exist. I’m practicing for when I want to do the covers for my own novels, which are still in progress, btw.
For this project, I rendered an image of Leo 7 HD’s head against a night-time cityscape backdrop and a black background. I wanted Leo to have a tattoo around his eye, and I created the 2D version of the tatto in my 2D photo editing program. The trick then was getting it to onto Leo 7 HD’s head in DAZ Studio.
If you use DAZ Studio to do 3D renders, you probably know about the LIE Image Editor. It’s useful for layering your own images on top of the normal images used in materials applied to surfaces. An example usage is to overlay a tattoo image on the skin of a figure. I’ve done it before, but ran into a problem this time.
There are several properties for a material in DAZ, and it’s usually the “Diffuse Color” property that I’d edit with the LIE Image Editor to drop in my tatto image. But with the Leo 7 HD figure, the “Diffuse Color” property isn’t used in the material for his face skin. Instead, it had a “Base Color” property. Problem with that is the “Base Color” property doesn’t have an image assigned to it. There was nothing for me to layer my tattoo image onto.
So I assigned to the “Base Color” property the same image that was assigned to the “Translucency Color” property, and set the associated color value to pink. This turned out to look decently well imo. Once I’d done that, I had an image to lay my tattoo image over. Opening up the LIE Image Editor for the “Base Color” property, I loaded my tattoo image, and scaled and positioned it until I was happy. Perhaps I could have used the LIE Image Editor on the “Translucency Color” property instead of the “Base Color,” but that’s an experiment for another day.
After the render, it was time for postwork. I typically don’t do much postwork to images rendered in DAZ Studio. The exception is in adding text, since I have more fonts available in my 2D photo editing tool than in DAZ Studio. Other exceptions are rare but do happen. For instance, I wanted the skin tone in this image to be just a tad darker than it had rendered in DAZ. But I didn’t want to take the 40 minutes it would require to render the image again after tweaking the scene in an attempt to get the desired darker tone, especially as there is no guarantee I’ll get what I want no matter how many tweaks I make in DAZ Studio.
So I did the little trick of creating two layers with the same image in them, then combining them in the desired way. If I want light areas in the image to pop out more, I screen the image with itself, usually at about 40% to 80% opacity on the screen layer. If I want a darker tone, I use the “burn” effect on the top image layer, with an opacity setting usually in the range of 10% to 80%. For this image, I used the burn effect in the top layer and have it set at 10% opacity, so the overall effect on the image is subtle. The first image below is the one with the burn layer. The second image (the one where I used some white text) doesn’t have the burn layer, so it shows the original skin tone as rendered by DAZ Studio. Do you notice any difference between the two images other than the text color?
If you’re a self-publishing author looking for book cover art and you like my style, leave a comment below if you’d like to discuss the possibility of my providing exclusive, unique book cover art for you at a low, low price.
I’ve been working on some animation projects using DAZ Studio. It’s slow going. Little things that might be fixed in post work can be greatly problematic when you have a multitude of frames involved.
Anyway, I took the time to throw together a quick little holiday animation. I’ve included text in the video that explains some of what I did to create the video. The video looked to have lost some quality during the upload to YouTube, but it is what it is. Maybe you’ll find it interesting. Regardless, I’ve learned a bit more about animation in DAZ Studio from this project, so some good has come from it.
This video is, in my opinion, best viewed at full screen size.
Wishing all my visitors a Happy New Year!
You must be able to play animated GIFs to see the full message above. If you can’t play animated GIFs, then you can see a still image of the message.
Happy Holidays 2015 from Eposic and Zombie Claus!
DAZ Studio enables artists to create animations as well as still images. I’ve been experimenting with seamlessly looping animations for a while, and wanted to share my latest effort. I call it “Kari Dance.” The image below is a 225×225 animated GIF file consisting of 120 frames. It is 2.16 MB in size.
When I rendered the image, I rendered it at a size of 900×900. The size of that image file is 27.6 MB. It took four hours to render. I could have let it run longer, but the increase in quality would have been marginal.
A 450×450 version of the image can be seen on Deviant Art. It is 7.49 MB and available from Deviant Art as a free download.
If you have some DAZ Studio experience and are interested in some of my animation techniques, I’ve written a tutorial. An animated GIF is good for advertising, as it is eye-catching and will still play in browsers that block Flash Player animations. If you’re going to make an animated GIF, you might as well make it seamlessly looping. Personally, I don’t care for those GIFs that make a sudden jump from the end back to the beginning. A seamlessly looping animation doesn’t have that sudden jump.
The tutorial is available in PDF on Deviant Art to Deviant Art members for 290 DA points (roughly US $3.63). Included are all three versions of the image mentioned above.
The tutorial and example GIFs are also available for US $3.50 on DriveThru RPG, for those of my friends who frequent that site more often and might be interested in the tutorial.
If you read it, I’d be interested in your feedback, either here or on the product page.
As always, thanks for visiting!
I’ve been writing a lot on my novel-in-progress, but sometimes I get an idea in my head that won’t go away until I let it out in a creative manner. So I took a break from my writing long enough to do some art that I just had to do. I’ve been listening a lot to the latest album from Meg Myers, and one of the songs on the album is called Lemon Eyes. I saw on Twitter an image of Meg Myers with lemons placed over her eyes, produced apparently by some app. I don’t go much for that kind of app, but my mind got going about creating an image in DAZ Studio where a person has lemons, not over their eyes, but in their eyes, so that they actually had lemon eyes. Continue reading “Tribute to My New Favorite Song”