Tunnels and Trolls Deluxe is coming, as Ken St. Andre has announced on trollhalla.com. Much discussion is currently happening concerning what should or shouldn’t be included in the new rules set.
My thought, as I commented on Ken’s post, is that T&T Deluxe might conceivably contain a core set of rules common to all past editions of the game, and a set of optional rules that one can apply so as to effectively be playing any previous edition of the game, or a mix of the rules from previous editions. Throw some new optional rules into the mix, and you have something worthy of being called Deluxe. If I understand Ken, he’s not going to go that route; I think he wants to blaze new territory. That’s cool too.
Possible new rules that have been discussed in various venues is an alternative combat mechanism. A good synopsis of some alternative combat mechanisms can be found on The Lone Delver site. The reasons for an alternative combat mechanic vary. Sometimes the number of dice necessary to roll are too many for some players. Sometimes combatants are too evenly matched, and the combat drags on forever. Sometimes one side of the combat comes out completely unscathed. Continue reading Tunnels and Trolls Deluxe and Alternative Combat Mechanisms