The fine folks at DAZ have released the new Genesis 3 Female (G3F) figure for their DAZ Studio product. Not only is the DAZ Studio product available for free download, but so is the G3F figure. Of course, you only get so much for free. With the free stuff, what can you do? You can somewhat vary the figure’s body type, height, weight and various other metrics, such as breast, waist and hip circumference. You can pose the figure, either by using some of the provided free poses or by manual adjustments. You can dress the figure with a limited set of free attire, most of which can be seen in my render below. You also get a skimpy outfit for free. The outfits come with a good variety of textures. You get one free hairstyle, and it comes with a wide variety of hair colors. There are a few options for eyes and makeup.
If you know how to model clothing, hair, morphs, poses, etc., then maybe you won’t have to buy much to support the G3F figure. But most people will want to buy more of all those things. To me, poses are the least necessary of the bunch, since DAZ Studio gives you lots of options for posing figures manually. The professional quality poses are a lot more easily applied, but even they don’t always give you exactly what you want, and you end up tweaking them anyway.
If you want to be able to give your G3F figure some expressions or reshape the body, you’ll want more morphs than you get for free. Then there’s always room for more hair and more clothes. You can never have enough hair and clothing styles.
For my first G3F render, I set the figure to 5 feet 6 inches tall, with measurements of 34/24/34. I used one of the provided poses to get close to what I ended up with, as I did make some tweaks so as to put G3F’s feet both on the uneven ground. Everything else you see in the image dealing with the figure was from the free G3F download. The background and sky did not come with G3F, so don’t go looking for them in the G3F set of free stuff.
The image below took 37 minutes to render to the stage where you see it here, using the Iray rendering engine. When I stopped it, the image was only 33% “converged,” which means it could have run for another hour or so before it would have been “finished.” With Iray, you can interrupt the render at any time and take it as it is at that moment. I don’t know how much improvement I might have seen if I let it run another hour, but I didn’t have the time to do that. I have other projects I’m supposed to be working on.
The render below is shown at medium size here on the post page. Click the image to see it at the full size at which I rendered it.
Tell me what you think.